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Friday, September 18, 2009

Warhammer 40 000: Dawn of War II (PC)



Gameplay

Playable armies at the initial release of the game include the Space Marines, Orks, Eldar, and Tyranids.[4]

The gameplay of Dawn of War II is markedly different from that of Dawn of War and its expansions. Jonny Ebbert, the game's lead designer, describes the feel of the game by saying that it "takes everything that was great about the original and combines it with the best that Company of Heroes had to offer."[5] There is a heavier focus on cover, which gives more substantial defensive bonuses. Accordingly, there is also new emphasis on methods of dealing with units in cover. Some weapons, such as grenades and other explosives, can destroy cover, while others, such as flamers, ignore cover bonuses completely. Other differences between Dawn of War II and its predecessors include improved unit AI (squads under fire seek cover, for example), more realistically sized vehicles, and an improved physics engine.[5]

As a Games for Windows - Live game, the game uses the Achievements system from Xbox LIVE, and is the first widely released, PC-exclusive game to use it.[6] Because of this, a player must be able to connect to the Windows Live servers in order to access the game's multiplayer features. The game also requires authentication via Steam. This dual-platform requirement is unique to the game.

Campaign

Dawn of War II features a non-linear interplanetary campaign[7], playable as the Space Marines[8]. The campaign can be played either as single-player or cooperatively with another player through an online connection.[2]

The game's campaign departs from those of its predecessors in several key features. One of the most notable departures is that there are no base-building elements, unlike in previous Dawn of War titles. Instead, the player chooses the units to be used prior to beginning a mission, cannot build new units once the mission begins, and has only limited reinforcement options.

A major part of the campaign lies in choosing which battles and even planets to fight in, and there are consequences regarding which missions are chosen. There may be multiple distress calls to answer, for example, each available for only a limited duration. Once a mission is chosen, the player may still have to choose between various objectives, having to decide between saving civilians or obtaining a powerful piece of wargear, for example.

Once a warzone and mission is selected, the player chooses only four squads to take part in the coming battle. Each squad is highly unique in its combat specialty, personality, and even the voice acting of its squad leader or sergeant. There is a strong narrative focus on the sergeants of these squads who can increase in experience and skills as the campaign progresses, and cannot ultimately be killed. Rather than dying in a mission, squad leaders are "knocked out" and can be revived either by a friendly unit in close proximity or upon completing the mission.

The campaign includes many elements traditionally associated with RPG-style games. Squad leaders and commander units can be equipped with the wargear which is gathered from battlefields and slain enemies and by accomplishing objectives during missions. Throughout the campaign, as a Space Marine kills enemies and achieves objectives, he gains experience, "levels up", learns new abilities, and gains bonuses.[9][10][11]

Plot

The game opens with the player and Sergeant Tarkus being deep-striked into Calderis to aid Captain Davian Thule and his initiates. As they drive away the Orks they are confronted by Mek Badzappa and his wartrukk. Although the Mek escapes, the Marines collapse the mine through which they are coming and take a victory. After this they are deep-striked from the cruiser Armegeddon into a hamlet where Scout Sergeant Cyrus is waiting for them. They manage to fight their way to the defender of the hamlet: Sergeant Avitus, and rescue him and save the hamlet from Orks.

After this they receive word that Orks have attacked two more key locations and assume some one is leading them. The first attack is led by a Stormboyz Nob named Skykilla and the second by Warboss Gutrencha. After this the Marines obtain information from Skykillas and Gutrenchas and find that both have visited Felhammer Mine recently. They also learn that Mek Badzappa is there as well. However Cyrus remains onboard the Armegeddon to provide technical support. When they enter the mine they see a Warp Spider Exarch and his retinue vanish and the marines are rescued from Ork gunners by Sergeant Thaddeus. They also find Badzappa and his platoon under attack by an Eldar Warlock and a company of Guardians. Although they kill the Warlock, the Mek escapes once again. As the Warlock dies he speaks of a greater foe threatening them all but the heroes remain unconcerned.

They travel to planet Typhon to stop Eldar activity. A Warp Spider Exarch is stirring up the Orks into revolt and must be eliminated. He mentions nothing of the so-called "greater foe" but Thule asks them to return to Calderis because Mek Badzappa is launching an attack against the capital and citizens report plants mutating and small purple creatures killing livestock. The Space Marines arrive and finally kill the Mek but they are soon attacked by the Tyranids. Thule is mortally wounded by a Warrior and Techmarine Martellus leads them back to safety after they destroy the Tyranid attack force.

The Space Marines return to Typhon, leaving Apothecary Gordian in charge of Thule. They kill the Eldar ranger Nemerian who has been stirring up trouble.

After this the game presents 3 primary objectives to complete: gathering a sample of biotoxin, securing a deep space scanning array, and defending Angel Forge. These can be completed in any order desired but it is recommended that you finish the biotoxin mission first as it gives you access to a dreadnought;who is Davian Thule.

Upon completion of all three objectives, the Tyranid poison is ready for delivery. However, the Litany of Fury (which has been travelling to the player's aid for some time) is psionically assualted by the Hive Mind and is in grave danger of becoming lost in the Warp. This effectively takes your reinforcements out of the picture - but the Hive Mind is weakened from the exertion and goes to a nearby planet to feed. The player's strike team deploys on the planet and administers the poison to the Hive Mind through it's feeder tendrils. In the space battle above, the Armageddon is destroyed and Gordian killed.

As the poison takes effect, all appears lost as the strike team has no means of retreat. Suddenly, Gabriel Angelos and an entire company of Blood Ravens deep strike into the battlefield and protect your force from the oncoming Tyranids. Angelos himself joins your command and is completely controllable; with his help your team kills the Hive Tyrant and the day is won.

Skirmish

Dawn of War II includes a skirmish game as well, playable either as single-player or multiplayer, and uses the Games for Windows - Live online gaming service for multiplayer games and matchmaking.[12]

Prior to a match, a player chooses a faction and one of the chosen faction's three commanders. The various commanders are used to complement different strategies. For example, a player who chooses the Space Marine army can choose among the offense-oriented Force Commander, the support-oriented Apothecary, and the defense-oriented Techmarine.

Unlike most contemporary real-time strategy games, including Dawn of War, most of the unit and research production in Dawn of War II is done from an army's headquarters building, and unit upgrades are performed on the field of battle itself. The focus in the game is on frontline combat and unit-based tactics rather than the more traditional base-building style popularized in titles like Command & Conquer and the Age of Empires series.[5]

There are only two game modes in the skirmish game thus far. There is the standard Victory Point Control mode where the key to winning is controlling the critical victory points on the map until your opponent's victory points run down to zero, and in unranked custom matches there is also the annihilation mode where players attempt to completely destroy their opponents' units and structures. In both modes, players fight to control requisition and power nodes which supply factions with required resources. In online ranked play, players compete in 1v1, 2v2 and 3v3 matches. Free for all games are not supported for ranked play, and neither are Annihilation games.

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Empire: Total War Special Forces Edition PC GAME (2009)



Empire: Total War is a turn-based strategy and real-time tactics computer game developed by The Creative Assembly and published by Sega. The fifth instalment in the Total War series, the game was released in North America on 3 March 2009, and in the rest of world the following day. The game, which focuses on the early modern period of the 18th century, was announced at the Leipzig Games Convention in August 2007.

Following a similar style of interface and play to earlier Total War titles, players choose a contemporary 18th century faction and set out to ensure that faction's domination over the known world through military force, politics, diplomacy, espionage and economics. Although the campaign element of the game is turn-based, players can direct battles in real-time. Empire: Total War is the first game in the series to allow naval battles to be conducted in real-time. In addition to the standard campaign mode, the game includes a special campaign that follows the development of the United States from the settlement of Jamestown to the American War of Independence. Players may also engage in recreations of several historical battles from the early modern era.

Empire: Total War received acclaim from reviewers upon release; several critics commended it as one of the foremost strategy titles of recent times. Praise was bestowed upon the extensive strategy breadth, accurate historical challenges and visual effects. The real-time land battles, with a far greater focus on gunpowder weaponry than earlier Total War titles, were thought to be successfully implemented. Criticisms focused on shortcomings with the game's artificial intelligence and on the real-time naval battles, the latter of which were perceived to be difficult to control and co-ordinate. The game was a commercial success, topping sales charts within the week of release.





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The Chronicles of Riddick: Assault on Dark Athena with Crack

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhORkOkQGPH6NP3m6p7Et_Hqfjw-KIwLbC8MZ1NFtTLVJq6ND9Dfxw42jwKnJYUtW724V4xnUv1iW_SC06K6fN7c8jzJW78tGaXaHcnblYmP32wNb1c9H38fbbN8uQA05Dydm9d8YfBiJ4Y/s320/RIDDICK.jpg

Description:
With The Chronicles of Riddick: Assault on Dark Athena, players
will not only be challenged to survive Butcher Bay, but will also
engage in a new single-player experience and, for the first time
in the Riddick universe, take action in intense multi-player combat.
The game introduces the ominous Merc-ship, Dark Athena, which sits
silent like a marauding spider, awaiting helpless prey in the dark reaches
of the galaxy. Players must face a large, bloodthirsty operation led by the
dreaded Captain Revas and her slaves-turned-controllable combat drones,
storm though death-defying events and fight fierce enemies in a battle
of malice and gore.



The Chronicles of Riddick: Assault on Dark Athena
Developer...........: Starbreeze.
Release Date......: Apr 7, 2009.
Discs...................: 1.
Size....................: 7.41 GB
Game Type.........: Sci-Fi First-Person Shooter
Image Type........: iso
File Type.............: split rar 200MB, 10% Recovery built-in
Inclusions...........: Game ISO; Crack (includes Official v1.01 patch + Bin file + Patch fix + instructions)



Rapidshare Links:
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.________If you get "CRC failed ...(wrong password?)", or other WinRar error, use the WinRar repair command:
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Battle Rage PC Game


Game Notes:

Ruins of the splendid cities, lousy and bored society,
dangerous criminals everywhere you go It is how the world
will look like at the end of the 21st century. Teyons new
game presents shocking vision of the future. Battle Rage is a
third person shooter with the elements of the beatem up game.
It allows the player to control giant robots. Battles between
them take place on carefully selected arenas and they are
short, quick, brutal skirmishes.

Game Features:

BATTLE RAGE is a third-person shooter developed by Destan Entertainment and produced by Teyon.
It consists elements of the beat’em up game that allows a player to control giant robots. Battles between the robots take place on carefully selected battlegrounds (so called “arenas”) and they are short, quick, brutal skirmishes. The player can fight alone (versus one, two or even three opponents) or in the team with one sidekick. Every machine has it’s own weapons (for melee and distance combat), additional weapon types can be collected on the arena. The player can modify robot’s parameters in the single player mode as well as in the multiplayer to fit it’s possibilities to his/her own fighting style. Also many new, powerful robots will wait for the player to unlock in the story mode.

Minimum System RequirementsOperating System: Windows XP or Vista
Processor: Intel Pentium® IV 2 GHz (Athlon 1.6 GHz)
Memory: 1 GB RAM
Video card: Geforce 4Ti
Sound card: DirectX compatible soundcard
Hard disc: 800 MB HDD
CD ROM: PC CD-ROM



Recommended System RequirementsOperating System: Windows XP or Vista
Processor: Intel Pentium® IV 3 GHz (Athlon 64 1.8 GHz, Core Duo 1.8 GHz)
Memory: 2 GB RAM
Video card: Radeon X2600 / Geforce 8600GT 256 MB
Sound card: DirectX compatible soundcard
Hard disc: 800 MB HDD
CD ROM: PC CD-ROM

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Demigod (2009) Highly Compressed 1.7 Gb

Demigod (2009) Highly Compressed 1.7 Gb

Developer: Gas Powered Games
Publisher: Stardock
Genre(s): Team-based action/strategy
Platform: Windows PC
Players: 1-10
ESRB Rating: T
Launch Date: 4/14/2009

Features:

* Revolutionary strategy/action game that combines tactical prowess with role-playing depth.
Your Demigod is the focus of your power in the arena. Each of the 8 included Demigods has unique powers and abilities.

Like a role-playing game, players can purchase equipment for their Demigod, add new powers to their Demigod as it gains experience, acquire artifacts that remain persistent between games. Each Demigod plays differently enough that it provides a diverse gaming experience.

Like a strategy game, players have strategic objectives in each arena that, when captured, provide resources that give access to better units and some Demigods have the ability to summon their own minions that they can individually control. There are gold mines that can be captured to give more resources, artifact shops that, if captured, make their resources available to your team.

* Battle in a persistent online world in multiplayer or play single player either in a skirmish or in the virtual tournament.
The on-line pantheon allows players to "skirmish" against other players of similar skill or take part in the on-line Pantheon tournament where players choose the path of light or darkness and earn favor points to help their faction win the tournament. Players can also play on the LAN or play custom games with friends on the Internet.

Players earn favor points through victory with different awards given for different achievements during the game. These favor points can be used to purchase special items that exist from game to game.

* Increase your Demigod's powers and abilities by leveling up during each battle.
In each game, your Demigod will start at level 1. As you kill enemy grunts and Demigods and capture flags, you gain experience which will cause your Demigod to gain experience levels. When a new experience level is gained, the player can add new skills and abilities to their Demigod to make him or her more powerful.

* Wage massive, earth-shattering battles across a series of awe-inspiring Arenas.
Demigod makes use of the same awesome technology as Supreme Commander. However, it has been greatly enhanced with Gas Powered Games' new "mesh" technology that allows the game to have incredible visuals even on older video cards. The arenas in Demigod are not your typical "maps". Instead, they have each been crafted as a full blown 3D model unto itself in which players battle on the surface of them.

* Seize key, strategic positions on the map and turn the tide against your enemy. Push deep into their base and destroy them once and for all.
Key resources in an arena are controlled by capturing the flag associated to that resource. When a player controls that resource, the entire team benefits. Controlling flags also generates war points which are added to your team's war score. When enough war points are collected, new upgrades in the team's Citadel become available for purchase.

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