Gameplay
Campaigns
There are two campaign path choices: Light and Shadow. The player will select the path they want to follow at the beginning of the game, and this choice determines the ultimate goal of their character. Throughout the game, the paths intersect at different points. In one path you may be asked to help defend a town, while in the other you may be the person attacking the town.
Sacred 2: Fallen Angel features a very large and open world, with seamless transitions from region to region so you don't have to wait for new regions to load when you switch between them. The surface map is 22 square miles. The world also contains dungeons and caves going as far as 2 levels deep, and surface dwellings of up to four stories. Most of the action takes place in the open world above ground.
There is a wide variety of different regions, running the spectrum from arid desert to tropical rain forest. Every region differs in its climate, terrain, architecture, inhabitants, flora, fauna and lighting.
In addition to playable characters and enemies, there are different neutral creatures who inhabit the various regions, as well as enemies and NPCs (non-player characters).
NPCs are constructed to behave realistically within the Day/Night cycle. This means that you might not be able to find an open merchant in the middle of the night because he's at home, in which case he must be sought there.
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